Android实现循环轮播跑马灯的效果

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时间:2023-07-25
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目录

先看效果

Android实现循环轮播跑马灯的效果

Android实现循环轮播跑马灯的效果

支持暂停,恢复,view自定义和池化回收复用。使用上,只需要引入xml,并绑定factory即可,内部会在attach时自动开始

 <MarqueeAnimalView
        android:id="@+id/marqueeView"
        android:layout_width="200dp"
        android:layout_height="30dp"
        android:background="@color/color_yellow" />
val list = mutableListOf("我是跑马灯1", "我不是跑马灯", "你猜我是不是跑马灯")
var position = 0
view.marqueeView.setFactory(object : PoolViewFactory {
    override fun makeView(layoutInflater: LayoutInflater, parent: ViewGroup): View {
        val view = TextView(this@ViewActivity)
        view.setPadding(0, 0, 20.dp(), 0)
        view.textSize = 12f
        view.setTextColor(ResourceUtil.getColor(R.color.white))
        return view
    }
    override fun setAnimator(objectAnimator: ObjectAnimator, width: Int, parentWidth: Int) {
        objectAnimator.duration = (parentWidth + width) * 5L
    }
    override fun setView(view: View): Boolean {
        (view as? TextView)?.text = list[position++ % list.size]
        return true
    }
})

池化思路

参考Message的思路,对view进行回收复用,避免内存持续增长,增大GC压力

private fun obtain(): View? {
    synchronized(sPoolSync) {
        if (!isAttachedToWindow) {
            return null
        }
        if (queue.isNotEmpty()) {
            return queue.poll()
        }
    }
    return factory?.makeView(layoutInflater, this@MarqueeAnimalView)?.apply {
        addView(this, ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT)
    }
}
private fun recycle(view: View) {
    synchronized(sPoolSync) {
        if (queue.size < MAX_POOL_SIZE) {
            queue.offer(view)
        }
    }
}

创造工厂

这里的思路源于ViewSwitchFactory

interface PoolViewFactory {
    fun makeView(layoutInflater: LayoutInflater, parent: ViewGroup): View
    fun setAnimator(objectAnimator: ObjectAnimator, width: Int, parentWidth: Int)
    /**
     * 返回值,代表view是否需要重新测量
     */
    fun setView(view: View): Boolean
}

轮询切换

这里根据对动画进行初始化,并设置合适的监听。此时需要获取当view和parent的width,以用于标定始末位置,需要注意x轴的正负方向。animators用于存储开始的动画,这也是设计时存在的遗留问题,因为主动取消所有动画,但view->animator是单向绑定关系,所以需要保存发生的动画

private val animators = hashMapOf<String, ObjectAnimator>()
private fun next(view: View?) {
    view ?: return
    if (factory?.setView(view) == true) {
        view.measure(MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED), MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED))
    }
    val width = view.measuredWidth
    val parentWidth = measuredWidth
    val targetValue = parentWidth - width
    val animator = ObjectAnimator.ofFloat(view, PROPERTY_NAME, parentWidth.toFloat(), -width.toFloat()).apply {
        // null即为默认线性插值器
        interpolator = null
        addUpdateListener(
            RecyclerAnimatorUpdateListener(targetValue) {
                next(obtain())
                removeUpdateListener(it)
            }
        )
        addListener(this@MarqueeAnimalView)
        factory?.setAnimator(this, width, parentWidth)
    }
    animators["${view.hashCode()}-${animator.hashCode()}"] = animator
    animator.start()
}

动画监听

当动画结束时,需要对view进行回收,并对动画移除。取消动画时,需要将view强制归位

同时,为了方便使用,OnAttachStateChangeListener使得整体动画更加平滑,也避免了view不可见时,动画仍然在持续执行浪费资源。当然如fragment不可见时的监听需要完善

override fun onAnimationEnd(animation: Animator?) {
    (animation as? ObjectAnimator)?.let { animator ->
        (animator.target as? View)?.let { view ->
            animators.remove("${view.hashCode()}-${animator.hashCode()}")
            recycle(view)
        }
        // target释放
        animator.target = null
    }
}
override fun onAnimationCancel(animation: Animator?) {
    (animation as? ObjectAnimator)?.let { animator ->
        (animator.target as? View)?.let { view ->
            view.translationX = measuredWidth.toFloat()
        }
    }
}
override fun onViewAttachedToWindow(v: View?) {
    if (animators.isNotEmpty()) {
        resume()
    } else {
        start()
    }
}
override fun onViewDetachedFromWindow(v: View?) {
    pause()
}

对外能力

fun start() {
    if (measuredWidth == 0) {
        this.post {
            // 如果测量还未完成,那就等待post后发起
            next(obtain())
        }
        return
    }
    next(obtain())
}
fun stop() {
    val it = animators.values.iterator()
    while (it.hasNext()) {
        val i = it.next()
        it.remove()
        i.cancel()
    }
}
fun pause() {
    for (i in animators.values) {
        i.pause()
    }
}
fun resume() {
    for (i in animators.values) {
        i.resume()
    }
}

完整代码

欢迎支持,搜索MarqueeAnimalView即可 github.com/wjf-962464/Self_Demo.git

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